Space punks f2p3/15/2023 ![]() Vanessa Mullin, BDM (Metaverse and Interactive Media) Day One October 25 Ladies and gentlemen, we found her. What tools are currently missing to make this a reality? What makes a game-scenario more believable (is it the environment, the storyline, 3D audio?) and how can we take that to the next level? How can games become even more immersive? Real-time engagement allows you to interact in the game space exactly as you do in real-life creating an even more immersive and mesmerizing experience for yourself, as well as your fellow players, no matter where they are in the world. Part of building this narrative revolves around creating worlds without friction or lag you want THE real-world and the digital world to blend seamlessly real-time engagement tools that enable seamless and low-latency in-game video, voice, and text allow that to become reality. The next generation of games will ideally allow you to venture into these worlds whilst further blurring the lines between fantasy and reality. Moderator: James Zhang, CEO of Concept Art House Yat Siu, executive chairman, Animoca Brands Matthew Ball of Epyllion in a fireside chat with James Gwertzman of a16z. Join Matthew Ball and James Gwertzman as they tackle this exact question: What technologies are needed to unlock the potential of the “next Internet?” Topics will include the concepts of composability and interoperability, the need for open standards, the role of Web3, how to overcome existing “walled gardens” and where the greatest opportunities lie. Far fewer pundits are talking concretely about what steps need to be taken to actually get there. We hear a lot of breathless speculation about how transformative the Metaverse might be. Preview day October 24 James Gwertzman is a partner at a16z. Game companies are debating the merits of blockchain or they’re heading straight into the metaverse. Gaming continues to grow, but where you lay down your bets still matters. We’re in a difficult time with the war in Ukraine, the slowdown in the global economy, the whipsaw of the ongoing pandemic, the rise and fall and rise of cloud gaming, and the coming of the metaverse. We can talk about the investments that game venture capitalists are making, the trend favoring user-generated content, the consequences of giant industry acquisitions, the fortunes of creators, and the new direction of esports. Are they overhyped and ephemeral, or will they be tidal waves that sweep through the whole industry like free-to-play and social mobile gaming? We’ll discuss everything from the metaverse to Web3 and other buzzwords of the moment, and we’ll evaluate the nature of these opportunities. Change has come Neville Spiteri, Renee Gittins, Matthew Ball, and Will Wright will speak at GamesBeat Summit Next 2022. Our longtime advisers David Hoppe and Elizabeth Olson will do intros in our Gods & Monsters room. ![]() We’ve got 35 sessions.Īnd our emcees include Latoya Peterson, cofounder of Glow-Up Games, and Chris Melissinos, worldwide BD and strategy lead for the Open 3D Engine at AWS. Just trying to convey a flavor of the speakers, who are all listed below). (I haven’t listed everybody here, so apologies for that. Our newest speakers include our own writers Rachel Kaser and Jordan Fragen, as well as James Wing (who is an excellent Warzone player), Evo Heyning, Tami Bhaumik, Kat Bailey, Melissa Lee, Maura Welch, Katie Zigelman, Sebastien Borget, Dennis Fong, Amy LaMayer, James Zhang, Kavya Pearlman, Zsuzsa James, Amy Luo, Chris Norris, Katherine DeLeon, Perrin Kaplan, Ryann Lai, Andrea Cutright, Mike Lucero, Patty Dingle, Arnold Hur, Mattie Fairchild, Ben Tse, Rizwan Virk, Dan Burgar, and Vanessa Mullin. Register Here Tilt Five CEO Jeri Ellsworth in front of a pinball machine.
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